Wildebeest Chess

Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987.[1] The Wildebeest gameboard is 11×10 squares, and besides the standard chess pieces, each side has one wildebeest and two camels.

The intent of the inventor is to balance, in comparison to chess, "the number of 'riders'—pieces that move along open lines—with the number of 'leapers'—pieces that jump". (So for each side, two knights, two camels, and one wildebeest balance two rooks, two bishops, and one queen.)

The game was played regularly in the (now defunct) correspondence game club kNights Of the Square Table (NOST).[note 1]

Contents

Game rules

Moves of the wildebeest and camel

The camel in Wildebeest Chess moves and captures the same as the camel fairy chess piece; namely, like an elongated chess knight – jumping over any intervening pieces in a 2×4 rectangular pattern. (Thus, each camel is bound to one square color only.) The wildebeest can move and capture as either a camel or a chess knight.

Other special rules

Play, moves, and captures are the same as in standard chess, except for these special game rules:

See also

Notes

  1. ^ Formed in 1960 by Bob Lauzon and Jim France, NOST held an annual convention and enjoyed several hundred active members.[2]

Citations

  1. ^ Pritchard (1994), p. 341
  2. ^ Pritchard (1994), p. 210

References

External links